Digital Ethnography: Anthropology, Narrative, and New Media
Austin: University of Texas Press (2013), x, 117 pp.
Contains glossary pp. 93-98, index
ISBN 978-0-292744332
"Integrating insights from cultural anthropology, folklore, digital humanities, and digital heritage studies, this work brims with case studies that provide in-depth discussions of applied projects. Web links to multimedia examples are included as well, including projects, design documents, and other relevant materials related to the planning and execution of digital ethnography projects. In addition, new media tools such as database development and XML coding are explored and explained, bridging the literature on cyber-ethnography with inspiring examples such as blending cultural heritage with computer games. One of the few books in its field to address the digital divide among researchers, Digital Ethnography guides readers through the extraordinary potential for enrichment offered by technological resources, far from restricting research to quantitative methods usually associated with technology. The authors powerfully remind us that the study of culture is as much about affective traits of feeling and sensing as it is about cognition—an approach facilitated (not hindered) by the digital age." (Publisher description)
1 Rethinking Culture through Multimedia Ethnography, 17
2 Florida and Peru: Experiments in Ethnographic Representation, 28
3 Digital Tools for Anthropological Analysis, 42
4 Using the Extensible Markup Language in Cultural Analysis and Presentation, 48
5 Using Features of Digital Environments to Enable Cultural Learning, 66
6 Cultural Heritage Video Game Design, 74
Conclusion. Narratives and Critical Anthropology: Roles for New Media, 82
Appendix: Guide to Web-Based Materials, 91
2 Florida and Peru: Experiments in Ethnographic Representation, 28
3 Digital Tools for Anthropological Analysis, 42
4 Using the Extensible Markup Language in Cultural Analysis and Presentation, 48
5 Using Features of Digital Environments to Enable Cultural Learning, 66
6 Cultural Heritage Video Game Design, 74
Conclusion. Narratives and Critical Anthropology: Roles for New Media, 82
Appendix: Guide to Web-Based Materials, 91