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Foundations in Cyber-Ethnography: A Cross-Cultural Approach
New York: Bloomsbury Academic (2026), x, 253 pp.
"Contributors to this volume contend that in the realm of research on human society, online and digital communication can no longer be relegated to a separate cyber space and should instead be considered in equal part by integrating cyber-ethnographic methods. Coming at a critical time where student
...
Video Games and Mental Health: Perspectives of Psychology and Game Design
Bielefeld: transcript Verlag (2026), 228 pp.
"How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established prac
...
Companion AI: Risiken von sykophantischen und suchtfördernden Designs von KI-Systemen, ihre rechtliche Erfassung und Handlungsempfehlungen
Deep Insights
Berlin: Zentrum für Digitalrechte und Demokratie (2026), 82 pp.
"Diese Studie untersucht Risiken von KI-Systemen, die im fortlaufenden Dialog mit Nutzern Emotionen erkennen, persönliche Bedürfnisse adressieren und darauf reagieren. Chatbots mit dieser Funktionalität werden als Companion-AI bezeichnet. Sie sind hochgradig personalisiert und treten Nutzern als
...
AI Companions Reduce Loneliness
Journal of Consumer Research, volume 52, issue 6 (2026), pp. 1126–1148
"Chatbots are now able to engage in sophisticated conversations with consumers in the domain of relationships, providing a potential coping solution to widescale societal loneliness. Behavioral research provides little insight into whether these applications (apps) are effective at alleviating lonel
...
Your Brain on ChatGPT: Accumulation of Cognitive Debt when Using an AI Assistant for Essay Writing Task
Cambridge (MA): MIT Media Lab (2025), 206 pp.
How digital wellness is represented in school digital literacy and citizenship models: a qualitative comparative analysis
Academia Mental Health and Well-Being, issue 2 (2025), 10 pp.
"Research has begun to examine the role of digital wellness in educational contexts, suggesting that cultivating competencies such as self-regulation, emotional resilience, and intentional technology use may support healthier digital engagement and enhance both academic learning and student well-bei
...
Our Online Lives: Messages from Pre-Teens
Youthworks (2025), 19 pp.
"This report describes responses from pre-teens about their digital lives, delivering insights into their experiences, feelings, and concerns. While there are challenges in educating children aged 11-12 about online safety, hearing firsthand about their experiences can help direct our attention to t
...
Mitigating loneliness and remediating solitude: Pandemic narratives from the Global South
Information, Communication & Society (2025), 19 pp.
"Set in the Global South context of India, this article examines how users of digital media used their platforms and devices to mitigate loneliness and create moments of solitude during the Covid-19 pandemic. Historically, experiencing loneliness has been understood as debilitating but solitude has
...
Psychological Defence and Information Influence: A Textbook on Theory and Practice
Karlstad: Psychological Defence Agency (2025), 257 pp.
"In an age defined by rapid information flows and shifting security landscapes, the resilience of societies rests not only on military strength or technological capacity, but equally on the ability of individuals and institutions to withstand psychological influence and manipulation. Psychological d
...
Zwischen Bildschirmzeit und Selbstregulation: Soziale Medien im Alltag von Jugendlichen
Düsseldorf: Vodafone Stiftung Deutschland (2025), 44 pp.
"Soziale Medien sind aus dem Alltag junger Menschen in Deutschland nicht mehr wegzudenken: Ein großer Teil (69 %) der Jugendlichen verbringt mehr als die vom Bundesinstitut für Öffentliche Gesundheit empfohlenen zwei Stunden täglich am Bildschirm (vgl. BIÖG, o. D.). Davon weisen 27 % eine tägl
...
The Routledge International Handbook of Online Deviance
London; New York: Routledge (2025), xxvii, 765 pp.
"Covering a wide range of different online platforms, including social media sites and chatrooms, this volume is a comprehensive exploration of the current state of sociological and criminological scholarship focused on online deviance. Understanding deviance broadly, the handbook acknowledges both
...
Exploring Mental Health and Digital Technologies Among Young People in Rural Areas
Hopelab (2025), 19 pp.
"Young people in rural areas report distinct patterns in how they engage with digital technologies compared to their suburban and urban peers. These notable patterns are both shaped by and contribute to their experiences with digital connection, mental health, and well-being. This report highlights
...
Handbook of Children and Screens
Deep Insights
Cham: Springer Nature (2024), 657 pp.
"This open access handbook synthesizes the current research about the impacts of digital media on children across development. Drawing on the expertise of scientists and researchers as well as clinicians and practitioners, the book summarizes research through interdisciplinary expert reviews. First,
...
Der Gedanken-Code
München: C.H.Beck (2024), 206 pp.
"Rund um die Welt kombinieren Firmen und Forschende künstliche Intelligenz mit Erkenntnissen aus der Hirnforschung. Ihr Ziel: den Code unseres Denkens zu knacken und zu verstehen, was in uns vorgeht. Schon bald werden ihre Technologien in viele Bereiche unseres Lebens vordringen. Das birgt enorme C
...
Mediensucht nach der Pandemie
DAK-Gesundheit (2024), 39 pp.
"Die neuesten Studienergebnisse zeigen, dass
• sich die Social-Media-Sucht bei Kindern und Jugendlichen seit 2019 fast verdoppelt hat. Sechs Prozent der 10- bis 17-Jährigen erfüllen derzeit die Kriterien einer Sucht.
• jedes vierte Kind soziale Medien riskant nutzt. Das sind hochgerechnet r
...
Gefühle der Zukunft: Wie wir mit emotionaler KI unser Leben verändern
Bonn: Bundeszentrale für politische Bildung (bpb), Sonderausg. (2024), 271 pp.
"Längst ist Künstliche Intelligenz nicht mehr auf kognitive Zwecke begrenzt: Sie wertet, etwa zur Kriminalitätsprävention oder gezielten Kundenansprache, menschliche Mimik aus und suggeriert in Spielen oder Lernprogrammen Emotionen und Stimmungen. Erscheinen bereits solche auf Empfindungen ziele
...
The Teenage Guide to Digital Wellbeing: Find the Balance to Live Your Best Live
Glasgow: Collins (2024), 189 pp.
"Digital wellbeing is all about finding the balance between the digital world and the real world – and making sure we use smartphones and other digital devices in a healthy way, while living fulfilling lives beyond the screen. This guide helps tweens and teens do exactly that, inspiring them to se
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The impact of digital technologies on well-being: Main insights from the literature
OECD (2024), 60 pp.
"Digital technologies are reshaping our lives, with significant impacts on personal and societal well-being. As these technologies are increasingly integrated into everyday life, it is crucial to raise awareness on their positive and negative impacts which are reviewed in this paper. While innovatio
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Communicating Through Chaos in the Webtoon Parasocial Intimacy Chamber
International Journal of Communication, volume 18 (2024), pp. 2919-2947
"This study investigates some of the communicative practices displayed by readers of vertically scrolling digital comics known as webtoons. A big-data emotion detection technique is used to identify, categorize, and analyze the contents of more than 14 million comments posted during the first year o
...
"Jonathan Haidt ['The Anxious Generation,' 2024] has four bottom-line suggestions: 1) No smartphones before high school; 2) no social media before age 16; 3) phone-free schools; and 4) more free play in the real world. Amidst uncertainty as to the magnitude of social media impacts, implementing thes
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