Document details

Methods for Studying Video Games and Religion

London; New York: Routledge (2018), xviii, 221 pp.

Contains index

Series: Routledge Studies in Religion and Digital Culture, 3

ISBN 978-0-367-88992-0 (pbk); 9781315518336 (ebook)

Signature commbox: 70-Religion-E 2018

Level Up: Methods for Studying Video Games and Religion / Xenia Zeiler, 3
I. TEXTUAL AND AUDIOVISUAL NARRATIVES
1 Critical Discourse Analysis: Studying Religion and Hegemony in Video Games / Kathrin Trattner, 17
2 Gaming Elicitation in Episodic Interviews: Let's Play Baptism / Kerstin Radde-Antweiler, 33
II. IN-GAME PERFORMANCE
3 An Ethnographic Method for the Study of Religion in Video Game Environments / Gregory Price Grieve, 51
4 Surreal Impersonation / William Sims Bainbridge, 65
III. PRODUCTION AND DESIGN
5 Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics / Owen Gottlieb, 83
6 Phenomenological Hermeneutics as a Bridge Between Video Games and Religio-Aesthetics, 101
IV. INTERACTIVITY AND RULE SYSTEM
7 Empirical Triangulation: Applying Multiple Methods to Explore Religion and Myth Through Video Games / Enrico Gandolfi, 117
8 Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games / Vit Sisler, 133
9 Qualitative In-Depth Interviews: Studying Religious Meaning-Making in MMOs / Stef Aupers, Julian Schaap, Lars de Wildt, 153
V. GAMER-GENERATED CONTENT
10 Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks / Josef Slerka, Vit Sisler, 171
11 Coding Comments on Gaming Videos: YouTube Let's Plays, Asian Games, and Buddhist and Hindu Religions / Xenia Zeiler, 189
CRITICAL REFLECTION
12 How to Study Religion and Video Gaming: A Critical Discussion / Kerstin Radde-Antweiler, 207