Document details

Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics

Gamevironments, issue 19 (2023), 205 pp.
"This special issue explores the power of games to shape worldviews, share perspectives, develop religious identities and provoke ethical reflection. Contributors bring together ideas from classrooms of philosophy and religious studies with case studies fromreligious communities and companies engaged in game design, and reflect on their own experiences as makers, players, teachersand critics of games. This introduction proposesaconcept of formative gamingto explain this multidisciplinary, multi-context approach. The issue includes four articles, two reports and an interview, and this introduction briefly summarises each contribution before identifying the key themes and shared questions that emerge across the collection." (Page 1)
Teaching with Games. Formative Gaming in Religion, Philosophy and Ethics. Introduction to the Special Issue / Tim Hutchings, 1
A Case Study of Teaching Complex Skills in Philosophy Through Games. Are You Flourishing? / Karl Egerton, 19
a Nishtana: What is Jewish about Jewish Games? / Jessica Hammer, Gabrielle Rabinowitz, Ben Bisogno, 52
Re-Imagining Christian Education Through Neurodivergent Fellowship, Play, and Leadership in Online Videogaming / Erin Raffety, Maria Insa-Iglesias, 80
“This is a Zombie Apocalypse – it’s an Entirely Different Situation.” Teachers’ Deductive and Inductive Framing of Digital Games in Ethics Education / Tobias Staaby, 115
Triple Fun! Pedagogy, Play, and Parent Involvement in Religion-Based Board Games / Arwa Hussain, 144
The Aetherlight. A Case Study of the Formational Potential of a Game / Philippa Isom, 158
Playing to Grow. Roundtable Interview on Games, Education, and Character / Owen Gottlieb, Matthew Farber, Paul Darvasi, 178