Document details

The Crowdfunding Bible: How to Raise Money for Any Startup, Video Game, or Project

Read.me;Overload Entertainment (2012), 80 pp.

ISBN 978-1-105-72628-6

An introduction to crowdfunding, 2
Who should consider crowdfunding, 10
Preparing for your crowdfunding adventure, 12
Two ways to crowdfund -- Research -- Before You start ... -- Benefits and risks -- Unforeseen risks and drawbacks -- Preparing and assessing your project -- Insights from campaigns that failed -- Perfecting your pitch -- Sample rewards -- Reward levels
After launch, what now? 48
High Score 3: a kickstarter postmortem, 53
Conclusion, 58
Expert hints and tips, 60