"The book Videogames in the Indian Subcontinent. Development, Culture(s) and Representations is the first ever comprehensive presentation and discussion of material spanning over all nations of South Asia, including Bangladesh, Bhutan, India, the Maldives, Nepal, Pakistan, and Sri Lanka. Discussed by the leading expert on the theme, it offers both an overview of as well as numerous detailed examples of both, historical and contemporary developments. Appropriately, this work also situates the regional characteristics in larger global contexts and cultural flows, and contemporary developments in historical contexts." (Review by Xenia Zeiler, CyberOrient, Vol. 17, Iss. 1, 2023, pp. 70-73)
SECTION ONE: DEVELOPMENT
1 Digital Technology and Videogames in the Indian Subcontinent: An Attempted History, 25
2 The Videogame Industry in the Indian Subcontinent: The Current Scenario, 59
SECTION TWO: CULTURES
3 Diverse Subcontinent, Ludic Cultures: The Non-Digital Game Cultures as Context, 87
4 Digital Gaming Cultures in the Indian Subcontinent, 105
SECTION THREE: REPRESENTATION
5 Representations of the Subcontinent in Videogames Global and Local, 135
6 Absent Discourses in Game Cultures: The Case for Diversity, 164
7 What Wakens the Sleeping Giant? 175