Digital game culture in Korea
Lanham, Boulder, New York, London: Lexington Books (2023), xii, 123 pp.
ISBN 9798765184752 (pdf); 9781793601414 (pbk)
"Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play." (Publisher description)
1 Games as Communication: Savior or Scourge? 1
2 The Rise of Digital Game Culture in Korea, 25
3 The Social Addict: Infrastructures of Togetherness, 53
4 Gender Pipelines and Pipedreams: Games Industry and Mobility, 79
5 Gaming the Future: Holding Space for Better Worlds, 101
2 The Rise of Digital Game Culture in Korea, 25
3 The Social Addict: Infrastructures of Togetherness, 53
4 Gender Pipelines and Pipedreams: Games Industry and Mobility, 79
5 Gaming the Future: Holding Space for Better Worlds, 101