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Gaming, Video Games
3
Gaming: Uses & Effects
2
Mobile Phone Use
1
Media Freedom, Press Freedom
1
Storytelling
1
Gaming: Youth
1
Digital Media Landscapes
1
YouTube
1
Digitalization, Digital Transformation
1
ICT Industries & Markets
1
ICT Sector Personnel / Professionals
1
LGBT & Communication / Media
1
Informal Sector, Informal Economy
1
Labour, Labour Markets, Labour Laws, Working Conditions
1
Games
1
Addiction to Media & Video Games, Effects of Media on Mental Health
1
Mental Health (General)
1
China: Media Assistance
1
Digital Media Use: Migrants & Diasporas
1
Youth Cultures, Youth Milieus, Youth Identities
1
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"An exploration of the video games as an atmospheric medium questioning its impact on us and our mental health." (Publisher description)

Game Production Studies

Amsterdam: Amsterdam University Press (2021), 355 pp.
"In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with i ... more
"In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-f ... more
"This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but als ... more

Routledge Handbook of New Media in Asia

London; New York: Routledge (2016), xii, 475 pp.
"While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an ever ... more