Filter
5
Topics
Gaming, Video Games
3
Violence in the Media: Video Games
2
Gaming: Youth
2
Media Literacy: Gaming
2
Gaming: Uses & Effects
1
Virtual Reality
1
Educational Games, Serious Games
1
Digital Educational Materials
1
Literacy, Literacy Campaigns, Postliteracy, Alphabetisation Policies
1
Sexuality: Media Representation, Sexually Explicit Media Content, Pornography
1
Media Psychology, Communication Psychology
1
Language
Document type
Authors & Publishers
Media focus
Publication Years
Output Type
Gaming: Digitale Spiele
Wien: Saferinternet.at (2024), 6 pp.
Guide to developing digital games for early grade literacy for developing countries
Quezon City; Washington DC: Foundation for Information Technology Education and Development; World Vision (2018), 43 pp.
Children in the New Media Landscape: Games, Pornography, Perceptions
Göteborg: UNESCO International Clearinghouse on Children, Youth and Media; Nordicom (2000), 379 pp.
"The 2000 Yearbook treats two themes, both of which relate to newer features of the media landscape: violence in video and computer games, and pornography on television and on Internet. Some articles in the Yearbook also discuss findings on audience perceptions of violence and sex in the media. The
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