"Design Thinking for Digital Well-being empowers teacher educators/student teachers to teach pupils how to critically embrace technology in their lives. It provides a pedagogical framework for teaching young people to flourish in a digital society and enjoy digital well-being. In so doing, it establishes the need for digital literacy, digital fluency and values fluency within the education system as a whole. With a unique focus on empathy-centric design thinking, and using a case study informed educational model of technological, pedagogical and content knowledge (TPACK), this expert guide: explores the challenges that pupils (and teachers) face balancing their digital lives; supports the ‘wired generation’ in navigating the cyber sphere and understanding how their data are used; cknowledges the necessity of supporting the digital well-being of pupils (and teachers) to create a healthy and successful learning environment; promotes the effective use of technology to enhance teaching and learning; aids professionals in ensuring pupils enjoy digital literacy, digital fluency, values fluency and safety online." (Publisher description)
SECTION 1: BEING HUMAN IN A DIGITAL WORLD
1 Our Digital Lives: Living, Learning and Thriving in a Dynamic Digital World / Orla Murphy, 7
2 Digital Competences: A foundational digital literacy for all / Orla Murphy, 16
3 Digital Wellbeing / Anne Jones, Rachel Sandford and Fiona C. Chambers, 27
4 Values fluency as a key skill for young people within the digital age / Rachel Sandford, 40
SECTION 2: BUILDING A PEDAGOGICAL MODEL FOR VALUES FLUENCY
5 Design Thinking: Empowering Teachers to educate for Digital Wellbeing / Fiona C. Chambers, 51
6 Developing the Values Compass / Fiona C. Chambers, 67
7 Implementing the Values Compass: Application to Values Dilemmas / Fiona C. Chambers, 84
SECTION 3: VALUES DILEMMAS: CASE STUDY APPROACH
8 Information and Data Literacy: Understanding and navigating data for digital literacy / Orla Murphy, 99
9 Communication and Collaboration: The global and connected citizen / Fiona C. Chambers, 119
10 Digital Content Creation: Anytime, anyplace, anywhere? / Orla Murphy, 135
11 Safety: Protecting Health and Wellbeing / Anne Jones and Rachel Sandford, 151
12 Problem Solving: Problems as possibilities for learning / Rachel Sandford, 167
SECTION 4: PRAXIS MODEL FOR DIGITAL WELLBEING
13 A Praxis Model for Digital Wellbeing / Fiona C. Chambers, 187