Document details

The Digital Leisure Divide and the Forcibly Displaced. Part 2: Field Research

UNHCR (2023), 81 pp.
"Research on forcibly displaced people and their digital cultures have dominantly focused on utility-driven ends, primarily tied to goals of assimilation, social surveillance/tracking, economic betterment and other aid agencies’ specific agendas and outcomes. This approach negates much of their digital life – that which is consumed by leisure and play, including popular media entertainment, gaming, romancing, and social networking, much like typical online users worldwide. Leisure has proven to be fundamental to social and mental well-being as it allows for unstructured time and thought (Arora, 2019), an essential gateway into self and community actualization. The restrictive lens of utility-centeredness may lead to insufficient data, or even directly contribute to misleading data, on these communities. This is significant, because this research base is often instrumentalized by aid agencies in their pursuit for equitable and meaningful connectivity for these targeted populations. This report takes a holistic approach by addressing one of the key gaps facing this demographic and their virtual life: digital leisure. While there is some primary research on how these communities engage with media platforms, digital networks, and online leisure content in diverse contexts, there is a need for a comprehensive synthesis of observations surrounding individuals’ multifaceted ‘media life’. This report seeks to address gaps in research and practice in this area of focus. The digital leisure approach supports the natural ways in which people navigate digital spaces and provides new opportunities to expand existing policies that ensure accountability and community-based responses to the need for digital inclusion." (Introduction, page 10)