"This special issue aims to examine the ways in which games and gaming are connected to and potentially accelerate undemocratic and bigoted movements while simultaneously highlighting projects and perspectives from games and games research that learn from analyzing these issues and then use that knowledge to work towards social justice and against oppression. This introduction presents the logic of the special issue and suggests a path for reading the contributions, starting with those articles which trace the relationship between games and oppression and then moving to those that occupy this problem space and offer potential steps toward solutions. This special issue contains nine peer-reviewed articles as well as a game review, an interview with a designer of games for media literacy education, and two reports that offer practical guidelines for anti-oppressive, reflexive, and revolutionary game design. Each contribution is briefly summarized here." (Introduction, page 1)
Introduction to the Special Issue / Patrick Prax, 1
From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players / Kristine Jørgensen and Ida Sekanina, 15
They Will Do Anything to Make You React: Deplatforming Racists from the Brazilian Gaming Community / Mayara Araujo Caetano and Beatriz Blanco, 58
Cultural Production of Video Games: Conditions of Control and Resistance / Sian Tomkinson and Tauel Harper, 99
International Solidarity Between Game Workers in the Global North and Global South: Reflections on the Challenges Posed / Labor Aristocracy/ Emil Lundedal Hammar, 141
From Talking about Loot Boxes to Discussing Political Economy: Conceptualizing Critical Game Literacy / Patrick Prax, 183
Critical Game Literacies and Critical Speculative Imagination: A Theoretical and Conceptual Review / Matthew Coopilton, 222
Gaming against Violence: An Exploration of Video Games as Tools for Sexual Violence Prevention Education / Kenzie Gordon, 274
Counterspace Game Elements for This Pansexual Pilipina-American Player’s Joy, Rest, and Healing: An Autethnographic Case Study of Playing Stardew Valley / Erica Cruz, 314
Learning About Ourselves: Communicating, Connecting and Contemplating Trans Experience through Play / Josephine Baird, 355
Not Space-Ninjas Again! Transmedia Worldbuilding for Social Justice / Ian Sturrock, 403
Seven Levers for Social Change through Games: From Settlers of Catanto Autonomía Zapatista / Cati Hernández, Noemí Blanch, Pablo Garaizar, Emiliano Labrador, 428
Far Cry 5: Refusing its Own Politics / Thomas Grønvoll, 449
Interview with Amanda Warner, designer of Influence, Inc./ Patrick Prax, 455