"In both visual and linguistic forms, graphic narratives reveal representational strategies to encounter the sacred in all its ambivalence. Through close readings and critical inquiry, these essays contemplate the intersections between religion and comics in ways that critically expand our ability t
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o think about religious landscapes, rhetorical practices, pictorial representation, and the everyday experiences of the uncanny. Organized into four sections--Seeing the Sacred in Comics; Reimagining Sacred Texts through Comics; Transfigured Comic Selves, Monsters, and the Body; and The Everyday Sacred in Comics--the essays explore comics and graphic novels ranging from Craig Thompson's Habibi and Marvel's X-Men and Captain America to graphic adaptions of religious texts such as 1 Samuel and the Gospel of Mark." (Publisher description)
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"This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviews of the major topics and questions within comic studies, offering readers a truly global approach to unde
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rstanding the field. Essays examine: the history of the temporal, geographical, and formal development of comics, including topics like art comics, manga, comix, and the comics code; issues such as authorship, ethics, adaptation, and translating comics connections between comics and other artistic media (drawing, caricature, film) as well as the linkages between comics and other academic fields like linguistics and philosophy; new perspectives on comics genres, from funny animal comics to war comics to romance comics and beyond." (Publisher description)
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"This volume encompasses political, social, and gag cartoons, lianhuanhua (picture books), comic books, humorous drawings, cartoon and humor periodicals, and donghua (animation) while exploring topics ranging from the earliest Western-influenced cartoons and the popular, often salacious, 1930s humor
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magazines to cartoons as wartime propaganda and comics art in the reform. Coupling a comprehensive review of secondary materials (histories, anthologies, biographies, memoirs, and more) in English and Chinese with the artists' actual works, the result spans more than two centuries of Chinese animation. Structured chronologically, the study begins with precursors in early China and proceeds through the Republican, wartime, Communist, and market economy periods. Based primarily on interviews senior scholar John A. Lent and Xu Ying conducted with over one hundred cartoonists, animators, and other comics art figures, Comics Art in China sheds light on tumult and triumphs. Meticulously, Lent and Xu describe the evolution of Chinese comics within a global context, probing the often-tense relationship between expression and government, as well as proving that art can be a powerful force for revolution. Indeed, the authors explore Chinese comics art as it continues to grow and adapt in the twenty-first century. Enhanced with over one hundred black-and-white and color illustrations, this book stands out as not only the first such survey in English, but perhaps the most complete one in any language." (Publisher description)
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"Latin American comics and graphic novels have a unique history of addressing controversial political, cultural, and social issues. This volume presents new perspectives on how comics on and from Latin America both view and express memory formation on major historical events and processes. The contr
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ibutors, from a variety of disciplines including literary theory, cultural studies, and history, explore topics including national identity construction, narratives of resistance to colonialism and imperialism, the construction of revolutionary traditions, and the legacies of authoritarianism and political violence. The chapters offer a background history of comics and graphic novels in the region, and survey a range of countries and artists such as Joaquín Salvador Lavado (a.k.a Quino), Hector G. Oesterheld, and Juan Acevedo. They also highlight the unique ability of this art and literary form to succinctly render memory. In sum, this volume offers in-depth analysis of an understudied, yet key literary genre in Latin American memory studies and documents the essential role of comics during the transition from dictatorship to democracy." (Publisher description)
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"This book is a detailed study of the Indian graphic novel as a significant category of South Asian literature. It focuses on the genre's engagement with history, memory and cultural identity and its critique of the nation in the form of dissident histories and satire. Deploying a nuanced theoretica
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l framework, the volume closely examines major texts such as The Harappa Files, Delhi Calm, Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and authors and illustrators including Sarnath Banerjee, Vishwajyoti Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others. It also explores - using key illustrations from the texts - critical themes like contested and alternate histories, urban realities, social exclusion, contemporary politics, and identity politics." (Publisher description)
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"El primer capítulo, titulado “Hacia una conceptualización del humor gráfico”, se propone aportar herramientas conceptuales y teóricas que nos permitan concebir al humor gráfico como un tipo particular de discurso social. El capítulo comienza con un intento de organización conceptual de l
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os campos semánticos relacionados con el llamado humor gráfico (comic, historieta, cartoon, viñeta de humor, tira cómica y tira de humor) y, desde luego, de la categoría de humor gráfico misma, con el objetivo de lograr desprender de los usos habituales de estas categorías (a las que llamaremos categorías nativas) una conceptualización erudita que permita organizar y fundamentar tanto una metodología para la investigación histórica como los criterios que guían la escritura de este libro. El capítulo ofrece, asimismo, un breve mapa conceptual para ubicar al humor gráfico en el marco de la teoría psicoanalítica del humor, y finalmente, algunos lineamientos para caracterizar al humor gráfico como discurso social, a partir del cual podemos abordar tanto la dimensión representacional de la experiencia colectiva como así también el carácter político de estos actos de lenguaje, en los cuales un autor, llamado humorista, toma la palabra. En el segundo capítulo, titulado “El lenguaje del comic y el cartoon”, se ofrece una descripción sistemática de los principales elementos y componentes del género, desarrollada por la semiología estructural, y se incorporan algunos comentarios de desarrollos posteriores en el marco del posestructuralismo. Allí se describen los principales componentes del comic y sus vínculos, prestando especial atención a los mecanismos de producción de sentido en el marco de las viñetas. Los siguientes dos capítulos se abocan a la historización de los géneros vinculados con el humor gráfico. El capítulo 3 aborda la historia del comic focalizando en el desarrollo de la industria periodística estadounidense, en el seno de la cual nació el comic propiamente dicho, aunque se ofrecen también referencias permanentes a los desarrollos de géneros afines en los países europeos. Por su parte, el capítulo 4 se ocupa de la historia del humor gráfico y de la historieta en la Argentina desde el siglo xix hasta avanzado el proceso de la transición democrática. Siguiendo un criterio similar, los siguientes dos capítulos abordan un recorrido por los principales desarrollos académicos vinculados a estos géneros: el capítulo 5 se centra en los portes y debates internacionales; y el capítulo 6, en los estudios sobre el género en la Argentina, incluyendo, en ambos casos, no solo comentarios sobre las producciones académicas o eruditas, sino también sobre los circuitos de producción y circulación extraacadémicos." (Introducción, página 14-15)
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"As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philipp
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ines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam. Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black and white illustrations and detailed information on comics of sixteen countries and regions – their histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan." (Publisher website)
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"This book presents a wide ranging survey of the ways in which comics have dealt with the diversity of creators and characters and the (lack of) visibility for characters who don't conform to particular cultural stereotypes. Contributors engage with ethnicity and other cultural forms from Israel, Ro
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mania, North America, South Africa, Germany, Spain, U.S. Latino and Canada and consider the ways in which comics are able to represent multiculturalism through a focus on the formal elements of the medium. Discussion themes include education, countercultures, monstrosity, the quotidian, the notion of the "other," anthropomorphism, and colonialism." (Publisher description)
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"The book traces comics’ evolution up to the emergence of today's global, digital scene and the medium’s likely future. Robert Crumb and Gabrielle Bell, Jack Kirby and Alan Moore, Moebius, Yumiko Oshima and Osamu Tezuka are just a few of the hundreds of artists and writers included – making it
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unprecedented in its global reach. The broad reach of Comics extends to artists, styles and movements, spanning Marvel and DC superheroes; the Underground movement and manga powerhouse Osamu Tezuka; politically charged Italian fumetti and sexually charged ladies’ manga; the Francophone technique of ligne claire; sci-fi; Métal Hurlant; the pioneering Japanese alternative journal Garo; the graphic memoir and the graphic novel; and, finally, the moment comics made the jump from page to web page. Featuring the best-known artists and writers – from Jack Kirby, Hergé and Moebius to Katsuhiro Otomo, Neil Gaiman and Alan Moore – Comics also introduces readers to some creators they may not yet have encountered, such as Andrea Pazienza, the Fort Thunder collective and Fabrice Neaud." (Publisher description)
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"The essays explore the role and function of image making to highlight the ways in which the images "speak" and what visual languages mean for the construction of Islamic subjectivities, the distribution of power, and the formation of identity and belonging. Visual Culture in the Modern Middle East
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addresses aspects of the visual in the Islamic world, including the presentation of Islam on television; on the internet and other digital media; in banners, posters, murals, and graffiti; and in the satirical press, cartoons, and children's books." (Publisher description)
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"Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. Contributors introduce a wide range of critical perspectives on comics, including fan
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dom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more." (Publisher description)
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"Multicultural Comics: From Zap to Blue Beetle is the first comprehensive look at comic books by and about race and ethnicity. The thirteen essays tease out for the general reader the nuances of how such multicultural comics skillfully combine visual and verbal elements to tell richly compelling sto
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ries that gravitate around issues of race, ethnicity, gender, and sexuality within and outside the U.S. comic book industry. Among the explorations of mainstream and independent comic books are discussions of the work of Adrian Tomine, Grant Morrison, and Jessica Abel as well as Marv Wolfman and Gene Colan's The Tomb of Dracula; Native American Anishinaabe-related comics; mixed-media forms such as Kerry James Marshall's comic-book/community performance; DJ Spooky's visual remix of classic film; the role of comics in India; and race in the early Underground Comix movement. The collection includes a "one-stop shop" for multicultural comic book resources, such as archives, websites, and scholarly books. Each of the essays shows in a systematic, clear, and precise way how multicultural comic books work in and of themselves and also how they are interconnected with a worldwide tradition of comic-book storytelling." (Publisher description)
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"Depuis le séisme du 12 janvier 2010, l'aide internationale afflue à Haïti. Passés les premiers secours, c'est maintenant tout un pays qui doit se reconstruire. Un soutien durable est donc nécessaire pour que les Haïtiens puissent retrouver une vie normale. C'est pourquoi les dessinateurs de p
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resse et de bandes dessinées se sont mobilisés en réalisant ces 100 illustrations. En partenariat avec Le Monde, Radio France et l'association Cartooning for Peace, les Editions Casterman reverseront l'intégralité des profits de ce livre à la Fondation de France. Cette dernière se chargera de répartir les fonds entre les différents projets concrets sur place pour venir en aide aux victimes du tremblement de terre de la Perle des Caraïbes."
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