Document details

What’s the Problem in Problem Gaming? Nordic Research Perspectives

Göteborg: Nordicom (2018), 123 pp.

ISBN 978-91-87957-88-8 (print); 978-91-87959-89-5 (pdf)

"By publishing this anthology, we would like to help steer the research agenda away from ‘videogame addiction’ as a psychological pathology ascribed to the individual and towards a situated understanding of problem gaming as something that takes place between people in the socio-cultural contexts of everyday life. That is, we propose that scholars consider substituting the concept of ‘problem gaming’ for the concept of ‘video game addiction’ and that the research community as well as the public, seriously question the general assumption that problems related to excessive gaming should necessarily be approached as addiction problems." (Introduction, page 9)
"Several chapters in this anthology are based on the research project ’Computerspil, hverdag og familie: afhængighed og problematiske spillevaner i kontekst’ (Videogames, everyday life and family: addiction and problem gaming in context). The project ran between 2014 and 2016, and was funded by the Independent Research Fund Denmark. Many of the contributing authors also participated in a symposium titled ’Nordic Research on Problem Gaming from an Everyday Perspective’ (held at Lund University in January 2016). Thus, the now presented book is largely the outcome of the research project and symposium." (Preface)
1 Introduction. What’s the problem in problem gaming? / Anne Mette Thorhauge, Andreas Gregersen & Jessica Enevold, 9
2 The genealogy of video game addiction. A critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder / Rune Kristian Lundedal Nielsen, 15
3 Games between family, homework, and friends. Problem gaming as conflicts between social roles and institutions / Andreas Gregersen, 35
4 Generagency and problem gaming as stigma / Anne Brus, 51
5 Problem gaming as broken life strategies / Anne Mette Thorhauge, 65
6 Life phase and meaningful play / Faltin Karlsen, 83
7 Problem gaming from the perspective of treatment / Patrick Prax & Paulina Rajkowska, 91
8 How the ethical dimensions of game design can illuminate the problem of problem gaming / Ian Sturrock, 107