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Text search: Friedrich Zimmermann
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Collective Memory & Media, Media Representation of History
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Media Assistance Projects & Programs: Case Studies
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Educational Games, Serious Games
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Gaming, Video Games
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Nazism
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Colonialism
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Reality & Communication, Truth & Media
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"Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient A ... more

Problemfeld Medienhilfe an einem Beispiel auf Jamaika: "Aber Bananen können wir nicht kaufen"

In: Entwicklung muss von unten kommen. Perspektiven autonomer Entwicklung und exemplarische Projekte in der Dritten Welt
Joachim Dennhardt; Siegfried Pater (eds.)
Reinbeck: Rowohlt Taschenbuch Verlag (1980), pp. 129-164