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Educational Games, Serious Games
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Gaming, Video Games
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Civic Engagement, Citizen Participation, Civil Society & Digital Communication
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Gaming: Uses & Effects
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Edutainment Campaigns: Effects & Effectiveness
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Persuasive Communication
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Persuasive Gaming in Context

Amsterdam: Amsterdam University Press (2021), 264 pp.
"The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasi ... more
"From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new for ... more