"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization." (Back cover)
Toward an Ecology of Gaming / Katie Salen, 1
PART I: LEARNING ECOLOGIES
Learning and Games / James Paul Gee, 21
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives / Reed Stevens, Tom Satwicz, and Laurie McCarthy, 41
E Is for Everyone: The Case for Inclusive Game Design / Amit Pitaru, 67
PART II: HIDDEN AGENDAS
Education vs. Entertainment: A Cultural History of Children's Software / Mizuko Ito, 89
The Rhetoric of Video Games / Ian Bogost, 117
The Power of Play: The Portrayal and Performance of Race in Video Games / Anna Everett and S. Craig Watkins, 141
PART III: GAMING LITERACIES
Open-Ended Video Games: A Model for Developing Learning for the Interactive Age / Kurt Squire, 167
Why / Love Bees: A Case Study in Collective Intelligence Gaming / Jane McGonigal, 199
Education Unleashed: Participatory Culture, Education, and Innovation in Second Life / Cory Ondrejka, 229
Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework / Barry Joseph, 253