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Text search: Linda Schlegel
Topics
Gaming: Uses & Effects
2
Countering Hate Speech, Disinformation & Propaganda
2
Gaming, Video Games
2
Radicalisation: Influence of Media
2
Storytelling
1
Extremist & Terrorist Digital / Social Media Presence
1
Extremist Recruitment through Media
1
Violence in the Media: Video Games
1
Racism in Social Media & Digital Communication
1
Educational Games, Serious Games
1
Right-Wing Extremism
1
Antisemitism
1
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"Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.' Editors Linda ... more

Streaming, Chatting, Modding: Eine Kurzexploration extremistischer Aktivitäten auf Gaming- und gaming-nahen Plattformen

Frankfurt am Main: Leibniz-Institut für Friedens- und Konfliktforschung (PRIF);Forschungsverbund RadiGaMe (2024), 60 pp.
"The past decade has seen an increase in research on narratives in extremist communication and their role in radicalization processes as well as on both counter- and alternative narratives as tools to prevent or counter radicalization processes. Conspicuously absent from the P/CVE literature so far, ... more
"This article makes an exploratory contribution to the theoretical foundations of the study of gaming in radicalization research. It is argued that both top-down and bottom up gamification have already impacted extremist discourse and potentially radicalization processes but that research on gamific ... more