Document details

Storytelling for Interactive Digital Media and Video Games

Boca Raton, Fl.: CRC Press, Taylor & Francis (2017), xv, 280 pp.

ISBN 978-1-498703840

"This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories." (Publisher description)
SECTION I. STORY FUNDAMENTALS
1 What is a Story? Fundamental Components of the Story, 3
2 Who is Telling the Story? Teller/Audience Relationship, 29
3 How Do We Tell Stories? Formats of Storytelling, 35
4 What Are Stories About? The Content of Stories, 51
5 Why Do We Tell Stories? Functional Storytelling, 65
6 Activities For Storytellers, 79
7 Conclusion, 85
SECTION II. MEDIA
8 The Still Image, 91
9 The Moving Image, 125
10 Memes and Symbols, 14
11 Audio, 151
12 Exercises, 167
13 Conclusion, 171
SECTION III. INTERACTIVITY
14 Interaction Basics, 175
15 Interactive Media Types, 183
16 Games, 197
17 Stories and Games, 219
18 Activities, 257
19 Conclusion, 263