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Journals
Output Type
Digitale Spielräume: Basiswissen Computer- und Videospiele
München: kopaed (2007), 151 pp.
Wie Computerspiele uns beeinflussen: Transferprozesse beim Bildschirmspiel im Erleben der User
München: kopaed (2007), 247 pp.
Character Development and Storytelling for Games
Boston: Course Technology Crisp (2004), xiv, 488 pp.
"[This book] is meant to be a resource for writers and designers and those who must work with us and who may want to talk intelligently with us at some point. This is not a book of rules that, if slavishly followed, will guarantee success. You’ll see that just about every time I try to lay down so
...
Children in the New Media Landscape: Games, Pornography, Perceptions
Göteborg: UNESCO International Clearinghouse on Children, Youth and Media; Nordicom (2000), 379 pp.
"The 2000 Yearbook treats two themes, both of which relate to newer features of the media landscape: violence in video and computer games, and pornography on television and on Internet. Some articles in the Yearbook also discuss findings on audience perceptions of violence and sex in the media. The
...
Videojuegos o los compañeros virtuales
Lima: Universidad de Lima (1996), 138 pp.