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Gaming, Video Games
16
Media Use: Children
7
Digital & Social Media Use, Internet Use
6
Media Use: Youth
6
Violence in the Media: Video Games
5
Media Literacy: Gaming
5
Digital & Social Media Use: Children
4
Child Protection, Protection of Minors
4
Violence in the Media: Effects on Children
4
Virtual Reality
4
Television Consumption, Televison Use, Television Audiences
3
Media Reception & Effects: Children
3
Violence in the Media: Reception & Effects
3
Educational Games, Serious Games
3
Media & Information Literacy
3
Radicalisation: Influence of Media
3
Media Psychology, Communication Psychology
3
Advertising
2
Audiences & Users
2
Digital & Social Media Use: Youth
2
Media Socialisation, Media Biographies, Media Life Journeys
2
Media Use: Families
2
Mobile Phone Use
2
Children and Media
2
Extremist & Terrorist Digital / Social Media Presence
2
Gaming: Youth
2
Entertainment Education, Edutainment
2
Countering Hate Speech, Disinformation & Propaganda
2
Game Industries, Game Production
2
Sexuality: Media Representation, Sexually Explicit Media Content, Pornography
2
News Reception
2
Cyberpsychology
2
Media Effects
2
Television Reception & Effects
2
Research Methods
2
Mobile Phones, Smartphones
2
Youth and Media
2
Youth Cultures, Youth Milieus, Youth Identities
2
Advertising Effects & Impact
1
Advertising Effects: Children
1
Advertising Literacy: Children
1
Children & Advertising
1
Advocacy
1
Film Audiences, Film Consumption
1
Television Use: Children
1
Media Use: Entertainment
1
Music Consumption & Use
1
Radio Consumption, Radio Use, Radio Audiences
1
Reading, Reading Habits, Reading Skills
1
Campaigning: Message Design
1
Children: Early Childhood, Toddlers, Preschoolers
1
Children's Media
1
Children's Rights
1
Children's Television Programmes
1
Gaming: Children
1
Girls and Media
1
Aesthetics in Film & Visual Communication
1
Awards & Prizes: Film Awards
1
Celebrities, Idols, Stars
1
Films
1
Storytelling
1
Small Arms
1
Extremist Recruitment through Media
1
Hate Speech, Hate Speech in Social Media
1
Violence in the Media
1
Violence in the Media: Effects on Youth
1
Religious Functions & Messages of Digital Media
1
Cybercultures
1
Fans, Fandom, Fan Cultures
1
Narratives, Narrative Structures
1
Edutainment Campaigns: Effects & Effectiveness
1
Cybercrimes
1
Digital Media, Internet & Religion
1
Digital Media Research, Digital Communication Research
1
Digital Research Methods
1
Internet
1
Social Media in Political Communication
1
Online Learning, E-Learning
1
Racism in Communication & Media
1
Economics of Media
1
Media Industries
1
Entertainment Media Industries & Markets
1
Energy Supply, Electricity
1
Education and Communication / Media
1
Education (General)
1
Educational Television
1
Interactive Audio Learning, Interactive Digital Learning, Interactive Radio Instruction
1
Media Didactics, Media Use in Education
1
Entertainment and Media / Communication
1
Addiction to Media & Video Games, Effects of Media on Mental Health
1
Infotainment, Politainment
1
Television Entertainment: Audiences
1
Climate Change Communication, Climate Journalism
1
Ethics in Media & Communication
1
Image Ethics, Ethics in Photojournalism
1
Morals
1
Gender-Based Harassment, Intimidation & Violence
1
Gender Media Studies & Feminist Communication Research
1
Gender Norms & Roles
1
Gender Relations
1
Gender Representation & Stereotypes in the Media
1
Sexuality
1
Food / Nutrition Communication & Media Representation
1
Cross-Cultural Analysis
1
Television News
1
Death & Grief: Reporting & Media Representation
1
Language
1
Media & Communication Policies
1
Music Videos
1
Right-Wing Extremism
1
Emotions in the Media, Emotional Functions & Messages of Media
1
Media Effects Research
1
Persuasive Communication
1
Behaviour
1
Perception, Cognition & Comprehension
1
Personality
1
Judaism and Communication
1
Religion in Entertainment Programmes (Religiotainment)
1
Religious Communication Research
1
Assassination
1
SMS
1
Television
1
Cable Television
1
Youth & Digital Media
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type

Consumos culturales digitales: Jóvenes de 13 a 18 años

Buenos Aires: Ministerio de Educación de la Nación;Educ.ar (2012), 100 pp.
"La socialización de los niños y jóvenes a través de los medios compite fuertemente con la escuela desde hace tiempo, pero se agudiza con la incesante multiplicación tecnológica y su penetración en todos los intersticios de la vida cotidiana. La teoría de los consumos culturales brinda una m ... more
"En 2010 el Foro desplegó una nueva investigación en la que han participado ocho países: Argentina, Brasil, Chile, Colombia, Ecuador, Guatemala, México y Perú. El esfuerzo realizado por los equipos locales del Foro, con el apoyo inestimable de Fundación Telefónica y de Telefónica, ha permiti ... more

Videojuegos y violencia: Guía para la acción

Washington, DC; Lima: Pan American Health Organization (PAHO);Cooperación Técnica Alemana (GTZ) (2008), 51 pp.

Children, Media and Consumption: On the Front Edge

Göteborg: UNESCO International Clearinghouse on Children, Youth and Media;Nordicom (2007), 356 pp.

Literature Review on Media Violence, Children and Small Arms

Belgrade: South Eastern and Eastern Europe Clearinghouse for the Control of Small Arms and Light Weapons (SEESAC) (2006), iv, 10 pp.
"One of the key issues in examining the impact of small arms on children is the role of the media. The following is a resource guide to some materials that are relevant to considering the need for education programmes on media violence and small arms. Research has now confi rmed the link between med ... more
"Media, Audiences, Effects teaches students how to evaluate media effects research and better understand the role media play in our everyday lives. This text introduces readers to more than 300 contemporary research studies focusing on twelve important topic areas, including television violence, gen ... more
"Das Lehrbuch bietet eine aktuelle und verständliche Einführung in die verschiedenen Bereiche der Medienpsychologie. Neben den Grundlagen einer Medienpsychologie werden einschlägige Forschungsmethoden vorgestellt. Die spezifischen Anwendungsfelder schließen sowohl Einsatzgebiete der "klassischen ... more

Computerspiele: Virtuelle Spiel- und Lernwelten

Bonn: Bundeszentrale für politische Bildung (bpb) (2003), 71 pp.

Handbook of Children and the Media

Thousand Oaks; London; New Delhi: Sage (2001), 765 pp.

Handbuch Medien: Computerspiele. Theorie, Forschung, Praxis

Bonn: Bundeszentrale für politische Bildung (bpb) (1997), 366 pp.