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Text search: Kyong Yoon
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Gaming: Uses & Effects
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Mobile Phone Use: Children
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Media Use: Influence of Religion
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Mobile Phone Use
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Mobile Phone Use: Elderly People
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Mobile Phone Use: Migrants & Refugees
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Gaming: Youth
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Game Industries, Game Production
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Gaming, Video Games
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Family Communication
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Media Literacy: Families
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Youth Cultures, Youth Milieus, Youth Identities
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"K-pop pedagogy is an operational term that points to a set of practices and methods of enhancing digital media literacy through the critical analysis of K-pop and its global circulation.1 K-pop is more than a music genre; it has emerged as a global cultural phenomenon that comprises various compone ... more
"This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but als ... more
"This volume captures the domestication of mobile communication technologies by families in Asia, and its implications for family interactions and relationships. It showcases research on families across a spectrum of socio-economic profiles, from both rural and urban areas, offering insights on chil ... more