"Examining the crucial role of crisis communication and education on a global scale, this research-based compendium covers a broad range of key topics, such as democratizing education, promoting peace through complexity science, understanding how factionalism threatens democracy, encouraging citizen
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participation, and more. Throughout the text, the authors highlight the need for equity, compassion, critical thinking, and active engagement to create a sustainable future based on democratic values. Designed to enhance the knowledge base of crisis communication related to crises impacting education, peace, and democracy, Communication and Education: explores different strategies and practices for fostering democracy in education, such as the IDEALS framework for creating positive school cultures; discusses emotional geographies in schools and their impact on democratic school climate and teacher burnout; emphasizes empathic communication and participatory skills among teachers; offers practical strategies and examples of harnessing technology for peace and democracy; provides real-world case studies illustrating the transformative power of education, music, diverse perspectives, and open communication channels; examines the ecological interdependence of effective communication, education, democracy and peace." (Publisher description)
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"The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasi
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ve games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies." (Publisher description)
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"Broadcast media has a particular fascination with stories that involve risk and health crisis events-disease outbreaks, terrorist acts, and natural disasters-contexts where risk and health communication play a critical role. An evolving media landscape introduces both challenges and opportunities f
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or using communication to manage extreme events and hazardous contexts. Risk and Health Communication in an Evolving Media Environment addresses issues of risk and health communication with a collection of chapters that reflect state-of-the-art discussion by top scholars in the field. The authors in this volume develop unique and insightful perspectives by employing the best available research on topics such as brand awareness in healthcare communication, occupational safety, climate change communication, local broadcasts of weather emergencies, terrorism, and the Ebola outbreak, among many other areas. It features analysis of new and traditional media that connects disasters, crises, risks, and public policy issues into a coherent fabric." (Publisher description)
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