"Digital Religion refers to the contemporary practice and understanding that religion takes place in both online and offline contexts, and how these contexts intersect with each other. Scholars in this growing field of Digital Religion studies recognize that religion has been influenced by its engag
...
ement with computer-mediated digital spaces, including not only the Internet, but other emerging technologies, such as mobile phones, digital wearables, virtual reality, and artificial intelligence. The Oxford Handbook of Digital Religion provides a comprehensive overview of religion as seen and performed through various platforms and cultural spaces created by digital technology. The text covers religious interaction with a wide range of digital media forms (including social media, websites, gaming environments, virtual and augmented realities, and artificial intelligence) and highlights examples of technological engagement and negotiation within the major world religions (i.e., Buddhism, Christianity, Hinduism, Islam, and Judaism). Additional sections cover the global manifestations of religious community, identity, ethics, and authority, with a final group of chapters addressing emerging technologies and the future of the field." (Publisher description)
more
"The book Videogames in the Indian Subcontinent. Development, Culture(s) and Representations is the first ever comprehensive presentation and discussion of material spanning over all nations of South Asia, including Bangladesh, Bhutan, India, the Maldives, Nepal, Pakistan, and Sri Lanka. Discussed b
...
y the leading expert on the theme, it offers both an overview of as well as numerous detailed examples of both, historical and contemporary developments. Appropriately, this work also situates the regional characteristics in larger global contexts and cultural flows, and contemporary developments in historical contexts." (Review by Xenia Zeiler, CyberOrient, Vol. 17, Iss. 1, 2023, pp. 70-73)
more
"This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual
...
reality and social media, the book provides a detailed review of major topics including ritual, identity, community, authority, and embodiment, includes a series of engaging case studies to illustrate and elucidate the thematic explorations, considers the theoretical, ethical, and theological issues raised [...] Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field." (Publisher description)
more
"The handbook is divided into five parts, each taking global developments in the field into account: Theoretical Reflections, Power and Authority Conflict, Radicalization and Populism, Dialogue and Peacebuilding, Trends. Within these sections, central issues, debates and developments are examined, i
...
ncluding: religious and secular press; ethics; globalization; gender; datafication; differentiation; journalistic religious literacy; race, and religious extremism." (Publisher description)
more
"Digital Religion does not simply refer to religion as it is carried out online, but more broadly studies how digital media interrelate with religious practice and belief. This collection explores Digital Hinduism and consequentially studies how Hinduism is expressed in the digital sphere and how Hi
...
ndus utilise digital media. Highlighting digital Hinduism and including case studies with foci on India, Asia and the global Hindu diaspora, this book features contributions from an interdisciplinary and international panel of academics. The chapters focus on specific case studies, which in summary exemplify the wide variety and diversity of what constitutes Digital Hinduism today." (Publisher description)
more
"This edited volume discusses mediatized religion in Asia, examining the intensity and variety of constructions and processes related to digital media and religion in Asia today. Individual chapters present case studies from various regions and religious traditions in Asia, critically discussing the
...
data collected in light of current mediatization theories. By directing the study to the geographical, cultural and religious contexts specific to Asia, it also provides new material for the theoretical discussion of the pros and cons of the concept mediatization, among other things interrogating whether this concept is useful in non-'Western' contexts." (Publisher description)
more
"Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game 'Okami' to the internationally popular 'The Legend of Zelda' and 'Halo', many video games rely on religious themes and symbols to drive the narrative and frame the
...
storyline. 'Playing with Religion in Digital Games' explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as 'World of Warcraft'? What role has censorship played in localizing games like 'Actraiser' in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as 'Mass Effect' or 'Grand Theft Auto'?" (Publisher description)
more