"This handbook will guide you in telling the stories of your community. This handbook is full of information about the basics of storytelling. Rules, story structure, and three important elements of a story that keep the narrative moving." (Page 2)
»Wer Storytelling beherrscht, erreicht und fasziniert Menschen«, leitet Content-Experte Klaus Eck sein Vorwort zum Buch ein. »Die Theorie der Content Creation ist für die meisten Kommunikationsprofis kein Problem mehr. Doch was fehlt, sind die Umsetzung, die Ideen, die richtigen Tools. Genau an
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dieser Stelle setzt das Buch von Pia Kleine Wieskamp an: Es liefert Lösungen und lässt Storytelling-Praktiker zu Wort kommen, die bereits erfolgreich umgesetzte Storys präsentieren.« In diesem Buch erläutern Experten aus der Praxis ihres Berufsalltags heraus, was Storytelling bedeutet und wie sie die Methode ein- und umsetzen." (Verlagsbeschreibung)
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"Mojo: The Mobile Journalism Handbook is the first book devoted specifically to training citizens, journalism students and media professionals to produce professional-quality videos with only a mobile device. As journalism becomes increasingly competitive, students and emerging professionals need a
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broader skillset to make themselves more employable, whether as mainstream or entrepreneurial journalists [...] Burum and Quinn underline the importance of story and storytelling, the crucial context journalists always need to keep in mind [...] How-to videos on the companion website offer powerful ways for learners to absorb the content easily, walking them through the key mojo components of research, shooting, scripting, voice-over, editing and post-production." (Back cover)
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"This article draws on the first extensive study of community radio audiences in the Middle East to contribute new insights about documenting the impacts of community radio, and the evaluative mechanisms that should be in place for non-profit, community media to better fulfill their mission to serve
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the community. Building on critical ethnographic audience research, I argue for a storytelling approach that facilitates personal narratives and cooperative focus groups among community radio audiences." (Summary)
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"This guide is for anyone who wants to create social change, and who wants to learn how storytelling can help. The guide is divided into four color-coded sections. The strategy section is about how to use storytelling to best effect. The storytelling section offers ideas on how to tell a good story.
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The methods section covers some techniques in storytelling. And the structure section looks at how to incorporate storytelling into your everyday work." (Page 1)
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"Storytelling. Está muy de moda esta expresión y vamos a conocerla, a descubrir sus orígenes próximos y remotos. A aprender esta técnica de comunicación, sus potencialidades y sus límites. Y ver cómo podemos aplicarla en nuestro medio radiofónico." (Introducción, página 4)
"Vietnam thrives on a rich tapestry of stories across generations; personal and collective stories that form precious threads in the fabric of a diverse nation of more than 90 million people. There are valuable stories waiting to be told by Cham fisherwomen and men living in An Giang; by Hanoi stree
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t cleaners living with disabilities; by farmers growing cassava in the Quang Tri highlands. Such stories not only help us understand the diversity of this dynamic country, but can also inform important development decisions that impact the people whose stories most need to be heard [...] CARE believes that a vibrant, diverse society becomes stronger when everyone can equally contribute their voice to decisions that impact them. This is why CARE is using Community Digital Storytelling (CDST); an innovative participatory development approach that enables people to gain knowledge, build their confidence and share their concerns with others who can address them. CDST builds on the full potential of people often unheard; strengthening the wider society in the process. Through Community Digital Storytelling, community members collectively create and share stories in their own language using audio, photos and music. The resulting photo-videos are often 3-5 minutes long and in the local language. These stories are driven by the community members themselves who develop the content and decide what photos best represent the narratives they want to tell." (Page 3)
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"This study examined the use of a locally developed storytelling prompt as an alternative medium for HIV and AIDS awareness and prevention messages among rural university students in Limpopo Province, South Africa. An assessment of first-year students’ (n=21) response to a storytelling stimulus wi
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th local and familiar content shows a high uptake of the content messages in six persuasive narrative mediators: recall, narrative interest, absorption, identification with the main character, intention to commit to at least one health behaviour and self-efficacy. There were statistically significant correlations between narrative interest and recall, as well as between absorption and intention to commit to at least one health behaviour. Within the narrative theory framework, I argue for differentiated and culturally sensitive strategies and modes on HIV and AIDS communication to broaden the scope of focus to marginal areas where educational entertainment (EE) programmes may be inaccessible and ineffective. Finally, I discuss opportunities for further research that assess the effectiveness of local stories on a larger scale." (Abstract)
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"This article begins with a literature review of Participatory Photography (PP) that highlights how this tool has been mostly implemented for action research, advocacy, and public health purposes. It shows how scholars have only quite recently begun to recognise its ability to generate change among
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PP participants. This is followed by a description of the project that was carried out in Kenya, including its background, objectives and daily activities related to peacebuilding. Offering insight into crucial aspects of this work, examples of the photographs taken by participants and related stories are presented. The conclusion is preceded by reflections on the effectiveness, limitations and potential risks involved in carrying out PP projects in post-conflict settings." (Abstract)
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"Complex TV offers a sustained analysis of the poetics of television narrative, focusing on how storytelling has changed in recent years and how viewers make sense of these innovations. Through close analyses of key programs, including The Wire, Lost, Breaking Bad, The Sopranos, Veronica Mars, Curb
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Your Enthusiasm, and Mad Men the book traces the emergence of this narrative mode, focusing on issues such as viewer comprehension, transmedia storytelling, serial authorship, character change, and cultural evaluation. Developing a television-specific set of narrative theories, Complex TV argues that television is the most vital and important storytelling medium of our time." (Publisher description)
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"The purpose of this book isn’t to make you feel like your company needs to be doing everything under the sun. Instead, we’re here to share why visual storytelling is valuable and easy to adopt, even if you don’t have a massive staff or budget. Our goal in writing this book is to share a mix o
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f our personal experiences and insider tips gleaned from working for celebrated, industry-leading companies that embraced the art of visual storytelling early on. We’ve been in the trenches producing content from scratch, and we have learned firsthand how to craft visuals into a compelling story. We’ve seen successes, dealt with misses, and even managed a few crises in the process. As a result, it was important to focus on news and takeaways you can actually use. Some of these are big-picture strategies, and some are “in-the-weeds” tactics that will help inform and enhance your day-today content calendar planning. We’ve included the types of visual media at your disposal and platform-specific best practices, as well as powerful case studies on how other companies use visual storytelling to stand out on their social media channels. Throughout the book, we’ve sprinkled in a range of case studies across B2B and B2C industries. We believe that some of the best ideas can be inspired by others and reworked into a unique concept that’s relevant to your company." (Introduction, page 5)
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"This training module is a compilation of material initially gathered to help partners prepare and develop their pilot projects. As such it can be of use for anyone who wants to use storytelling or storytelling methods as tool to build cooperation and/or to support learning. After a theoretical intr
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oduction to storytelling and its benefits, these guidelines focus on the potentials and applications of storytelling for networking as well as on the practical implementation. In the second part a number of exercises for different target groups and contexts are presented, followed by some practical tips. Finally these guidelines provide some suggestions for further reading and online resources. In the project StoryRegions we have agreed that the most important “storytelling methodology” to support and improve social inclusion and community building is bringing people together – people from organisations, associations, education, libraries etc – and then, when a network with stakeholders and target groups has been created, to implement storytelling as a tool within this network. At this stage a wide range of storytelling approaches and techniques can be used." (Introduction)
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"This study explores answers to critical questions in five key areas, and suggests tools and resources needed to help organizations elevate the practice and impact of digital storytelling. Strategy: How can digital storytelling help social impact organizations advance their missions? Capacity: What
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resources and skills do individuals and organizations need to shape and share their stories? Content: What are the elements of compelling and motivating stories? Platforms: What technologies are available (or needed) to help people curate, house and share stories? Evaluation: What simple, effective and meaningful metrics can be used to evaluate the effectiveness of digital storytelling?" (Key questions, page 3)
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"Dennis Eick zeigt, welche neuen Erzählformen durch das Internet und die technischen Möglichkeiten der Digitalisierung realisiert werden können. Er stellt zahlreiche Beispiele aus dem nationalen und internationalen Bereich vor und führt Interviews mit namhaften Fachleuten aus den einzelnen Genre
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s. Dabei stehen nicht nur die Dramaturgie, sondern auch die wirtschaftlichen Bedingungen und konkreten Arbeitsfelder für Kreative im Vordergrund. Denn nicht nur die Grenzen zwischen Film und Games schwinden, sondern beide Medien nähern sich immer stärker an. Das Gleiche findet auch in der vielbeschworenen Konvergenz von TV und Internet statt, welche zum Beispiel in den vielen Social Media-Anwendungen immer neue Erzählformen generiert. Geschichten verändern sich, überschreiten die Grenzen der einzelnen Medien, ob sie linear oder non-linear erzählt werden, ob sie einen passiven Zuschauer oder einen aktiven Konsumenten ansprechen. Erstmals zeigt ein Buch die Gesetze und Möglichkeiten auf, mit denen Geschichten heute und in Zukunft erzählt werden können." (Verlagsbeschreibung)
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"David Lochner gibt einen Überblick über die vielfältigen Möglichkeiten des Erzählens im virtuellen Raum. Ob Animationsfilm, digitales Spiel oder interaktiver Film – sie alle bieten Autoren und Produzenten neue Wege, Geschichten zu erzählen: Visionen, Träume und Welten zu entwickeln, die da
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s Publikum noch nicht gesehen hat. Die zunehmende Digitalisierung hat nicht nur den Film revolutioniert, sondern auch neue Medien erschaffen, wie das digitale Spiel und den interaktiven Film. Herkömmliche dramaturgische Plot-Szenarien werden durch interaktive Erzählschemata neu definiert und erschaffen. Der Nutzer schreibt die Geschichte mit. Was dem Spieler große Freiheit bringt, bedeutet für den Autor eine neue Sicht aufs Storytelling. Durch das Internet können wir diese virtuellen Welten in Form von digitalen Spielen, wie World of Warcraft oder Second Life, betreten und uns in Netzwerken austauschen. Spieler greifen erstmals kreativ in das Geschehen ein und nehmen Einfluss auf den Handlungsverlauf. Der Autor tritt dabei in seiner Funktion des Geschichtenschreibers einen Schritt zurück und gibt Inhalte an die Konsumenten ab. David Lochner zeigt, dass virtuelle Welten mehr sind als eine digitale Alternative zum Kinofilm oder Roman. Sie müssen deshalb als eigenständiges Medium betrachtet werden. Als Medium, das nach eigenen erzählerischen GeSetzmäßigkeiten funktioniert und neue Ansprüche an die Unterhaltung stellt." (Verlagsbeschreibung)
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"This chapter argues that narrative can be particularly well suited to transcend the unhelpful polarizations – behavioral versus social change, diffusion versus participatory approaches – that have characterized and restricted global health communication to date. The chapter describes a series o
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f theoretical rationales and cases that can be enlisted to support the conceptualization of storytelling for social change practices and their effects at multiple levels of analysis. Next, it considers the theoretical base and cases on narrative and narration into articulation with the “Scenarios from Africa” process. Culture has been conceptualized as a “static set of never-changing values and norms” to which individuals are subject, rather than as “a complex, dynamic, and adaptive system of meaning” that is constantly evolving under the influence of individuals and collectivities. The theory of narrative and education proposed by cultural and educational psychologist, Jerome Bruner, provides a compelling grounding for this social constructivist perspective." (Summary)
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