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The Oxford Handbook of Digital Religion

New York: Oxford University Press (2024), xiii, 661 pp.
"Digital Religion refers to the contemporary practice and understanding that religion takes place in both online and offline contexts, and how these contexts intersect with each other. Scholars in this growing field of Digital Religion studies recognize that religion has been influenced by its engag ... more

The Pop Theology of Videogames: Producing and Playing with Religion

Amsterdam: Amsterdam University Press (2023), 158 pp.
"Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to mod ... more

Digital Religion: Understanding Religious Practice in New Media Worlds

Abingdon, Oxon; New York: Routledge, 2nd ed. (2022), xii, 294 pp.
"This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual ... more

Theologie und Digitalität: Ein Kompendium

Freiburg; Basel; Wien: Herder (2021), 524 pp.
"Die Beiträge des umfangreichen Handbuchs sondieren die verschiedenen Facetten und Bedeutungen der digitalen Revolution: die Kultur der Digitalität (Ethik, Ästhetik, öffentlicher Raum, Gesellschaftspolitik), die theologisch-anthropologische Dimension (Personsein, Identität, Menschenbild, existe ... more

O sagrado nos jogos digitais: Arquétipos do sagrado no game Dragon Age: Origins

Recife: Universidade Católica de Pernambuco, Programa de Pós-graduação em Ciências da Religião, Doctoral Thesis (2021), 234 pp.
"A tese parte da constatação de que existem componentes do sagrado que podem determinar ou não as narrativas dos jogos eletrônicos, para investigar os elementos religiosos presentes nos operadores audiovisuais dos games, a partir dos referenciais teóricos da transdiciplinaridade-complexidade e ... more
"Arguing that popular digital platforms promote misguided assumptions about ethics and technology, this book lays out a new perspective on the relation between technological capacities and human virtue. The authors criticize the “digital catechism” of technological idolatry arising from the insu ... more

Playing with Religion in Digital Games

Bloomington; Indianapolis: Indiana University Press (2014), ix, 301 pp.
"Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game 'Okami' to the internationally popular 'The Legend of Zelda' and 'Halo', many video games rely on religious themes and symbols to drive the narrative and frame the ... more
"Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs an ... more

Give me That Online Religion

New Brunswick: Rutgers University Press (2004), 203 pp.
"Religion Online provides an accessible and comprehensive introduction to this burgeoning new religious reality, from cyberpilgrimages to neo-pagan chatroom communities. A substantial introduction by the editors presenting the main themes and issues is followed by sixteen chapters addressing core is ... more
"This is the first book to bring together many aspects of the interplay between religion, media and culture from around the world in a single comprehensive study. Leading international scholars provide the most up-to-date findings in their fields, and in a readable and accessible way. Some of the to ... more
"Die Beiträge dieses Bandes suchen einen interdisziplinären Zugang zum Verhältnis von Fernsehen und Religion. Aus verschiedenen Fachperspektiven setzen sie sich mit der Frage auseinander, ob das Fernsehen Kommunikationsformen und Funktionen der Religion übernommen hat." (Verlagsbeschreibung)

Mythen und Symbole in populären Medien: Der wahrnehmungsorientierte Ansatz in der Medienpädagogik

Frankfurt am Main: Gemeinschaftswerk der Evangelischen Publizistik (GEP) (1998), 452 pp.