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Digital Literacy and Inclusion: Stories, Platforms, Communities
Cham: Springer (2024), xxi, 218 pp.
"More than a dozen experts provide deep insights in stories, research reports, and geographical studies of digital literacy and inclusion models, all from a multi-disciplinary perspective that includes engineering, social sciences, and education. Digital Literacy and Inclusion also highlights a show
...
Digital Skills Toolkit
Geneva: ITU (2024), vi, 49 pp.
"The Digital Skills Toolkit is a guide for governments to develop national digital skills strategies. The aim is to provide governments with step-by-step guidelines and multiple examples that cover a wide range of contexts to draw upon from around the world. The toolkit is for all countries - those
...
Guia da Mobilização U Report
UNICEF (2023), 55 pp.
"[...] There are 70 million individuals who are administrators of Facebook groups. Many more coordinate groups across other platforms such as WhatsApp, Signal, and others, which are often run on mobile devices - with a global user base of 5.34 billion unique mobile users. Group administrators and mo
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Navigating the Infodemic with MIL: Media and Information Literacy
Buenos Aires; Paris: Defensoría del Pueblo; UNESCO (2023), 284 pp.
"These book’s articles are the result of the First Conference on Digital Literacy, Citizenship and Disinformation in Times of Pandemic, jointly organised by the UNESCO Regional Office in Montevideo, Uruguay, and the Public Defender’s Office of Audience Rights. Five thousand people participated i
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What’s the News About Bad News? A Review of Bad News Games as a Tool to Teach Media Literacy
Libri, volume 73, issue 4 (2023), pp. 283-292
"This paper examines the Bad News series of games, created by the Cambridge University Social Decision Making Lab and DROG Group, as an educational tool. More specifically, it considers Bad News as a persuasive game, within the umbrella of gamification. After considering the history and context of t
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Réseaux sociaux numériques et jeunes: Penser les enjeux éthiques des usages
Paris: L'Harmattan (2023), 338 pp.
Projekte der Initiative Stärker mit Games 2018-2022
Berlin: Stiftung Digitale Spielekultur (2023), 95 pp.
In the intersections between media and education: Teachers’ practices and factors associated with developing students’ media literacy in secondary schools
Ilmenau: Technische Universität Ilmenau, Doctoral Thesis (2023), xiv, 124 pp.
"Policies and guidelines at different levels officially involve schools in promoting media education. In this regard, the responsibility for putting media education initiatives and guidelines into practice is mainly on the teachers. However, little is known about under what circumstances young peopl
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Empowering Communities with Media Literacy: The Critical Role of Young Children
New York et al.: Peter Lang (2023), xvi, 225 pp.
"This book details the project "Digital Citizenship Education for Democratic Participation" involving approximately 400 pre-school and primary school children, their families, teachers, and community members in a Lisbon locality. The research presented aims to answer the following question: To what
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Trainer's Manual: Digital Literacy Training Toolkit
Hive Colab; UN Capital Development Fund (UNCDF) (2023), 53 pp.
"[...] digital divide has demonstrated the urgency of our vision of building an inclusive digital economy and made it even more critical than ever before. UNCDF’s strategy, ‘Leaving No One Behind in the Digital Era’ launched in 2019, UNCDF continues to work with the government, private sector,
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