"This toolkit is aimed at a wide range of audiences interested in conducting both qualitative and quantitative research on women’s internet access and use. The primary target audience are researchers and research agencies who have skills and practice in conducting quantitative and/or qualitative r
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esearch. They can use this toolkit as a guideline for incorporating gender into their research studies, helping deliver comparable data on this topic that can build a global picture of the internet access and use gender gap." (Page 6)
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"The European Video Measurement Matrix provides a unique reference tool on different audience and verification measurement providers’ capabilities and methodologies. Through this overview, the FreeWheel Council for Premium Video, Europe (FWCE) aims to shed light on similarities and differences acr
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oss the region and open up a dialogue on how metrics should evolve over time to serve the interests of brands and premium video providers alike." (Page 2)
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"In this review essay, I will chart the history of video game technology, the emergence of game studies as a field, provide an overview of the key aspects of gender and video game research, and highlight key debates in gender and video games research." (Page 5)
"As a nonprofit news entity, getting analytics you need to prove your impact to your organization and its funders can be a challenging undertaking given that the rules for other news outlets don’t apply to you. But there are workarounds. This guide covered some of those strategies: Understanding b
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asic site metrics using Google Analytics; Digging deeper into the data to identify your reach in specific geographic areas; Organizing your topics or stories into a database, from which you then search for the impact of those specific topics and stories." (Summary)
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"Wie wird koloniale Gewalt historisch thematisiert? Wie gehen dokumentarische Filme und geschichtspolitische Diskurse mit ihr um? Robert Stock nähert sich diesen Fragen mit kritischem Blick auf den Kolonialkrieg Portugals in Afrika und den nationalen Befreiungskampf Mosambiks. Dabei fokussiert er s
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eine Untersuchung auf die Gestaltung, Funktion und Reflexion historischer Zeugenschaft. Am Material von bislang wenig beachteten Filmproduktionen über die Dekolonisierungsprozesse zwischen Mosambik und Portugal seit den 1970er Jahren analysiert er die sich verändernden Deutungsweisen der kolonialen Vergangenheit." (Verlagsbeschreibung)
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"How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficu
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lt personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue." (Publisher description)
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"Unique in approach, the text focus on how to do media research across three key strands – audiences, institutions and texts –and critically assesses a wide range of methods, addressing why they are appropriate or useful in certain scenarios. Written by two experts with a wealth of experience be
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tween them in teaching research methods and skills, this excellent resource explains complex methods in a clear and accessible way, offering practical guidance on how to use different methodologies, while situating the methods in the context of critical evaluations of previously published research." (Publisher description)
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"At a glance, there are a number of societal and infrastructural barriers to overcome before digital publishing has a huge market in these three countries. However, there are certainly opportunities at hand, particularly when it comes to testing and vetting content, where digital books can save publ
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ishers money and gain exposure in foreign markets. As most publishers foresee, these opportunities will continue to grow as more digital devices proliferate the continent, and education systems begin to turn towards digital initiatives in their classrooms." (Conclusion)
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"Con el presente volumen quisimos reunir trabajos que presentan diversos aspectos tanto de la producción historietística en la América hispanohablante, como de la representación de la Historia en este medio. Tan diversos como los países son los cómics aquí analizados, lo cual demuestra a nues
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tro parecer la diversidad de la producción cultural en el continente." (Página 15)
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"If you're a data scientist trying to navigate the murky space between data and insight, this practical book shows you how to make sense of your data through high-level questions, well-defined data analysis tasks, and visualizations to clarify understanding and gain insights along the way. When inco
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rporated into the process early and often, iterative visualization can help you refine the questions you ask of your data. Authors Danyel Fisher and Miriah Meyer provide detailed case studies that demonstrate how this process can evolve in the real world. You'll learn: The data counseling process for moving from general to more precise questions about your data, and arriving at a working visualization; the role that visual representations play in data discovery; common visualization types by the tasks they fulfill and the data they use; visualization techniques that use multiple views and interaction to support analysis of large, complex data sets." (Publisher description)
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"This chapter describes how digital storytelling can be used as a method for data collection. The author’s dissertation study is used to demonstrate the practical application of this method." (Abstract)
"The Routledge Companion to World Cinema explores and examines a global range of films and filmmakers, their movements and audiences, comparing their cultural, technological and political dynamics, identifying the impulses that constantly reshape the form and function of the cinemas of the world. Ea
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ch of the forty chapters provides a survey of a topic, explaining why the issue or area is important, and critically discussing the leading views in the area. Designed as a dynamic forum for forty world-leading scholars, this companion contains significant expertise and insight and is dedicated to challenging complacent views of hegemonic film cultures and replacing outmoded ideas about production, distribution and reception. It offers both a survey and an investigation into the condition and activity of contemporary filmmaking worldwide, often challenging long-standing categories and weighted-often politically motivated-value judgements, thereby grounding and aligning the reader in an activity of remapping which is designed to prompt rethinking." (Publisher description)
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"By publishing this anthology, we would like to help steer the research agenda away from ‘videogame addiction’ as a psychological pathology ascribed to the individual and towards a situated understanding of problem gaming as something that takes place between people in the socio-cultural context
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s of everyday life. That is, we propose that scholars consider substituting the concept of ‘problem gaming’ for the concept of ‘video game addiction’ and that the research community as well as the public, seriously question the general assumption that problems related to excessive gaming should necessarily be approached as addiction problems." (Introduction, page 9)
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"This article attempts to examine the efficacy of indigenous-language newspapers published in South Africa during the colonial era. In doing so, the article is particularly interested to see how the success achieved by those publications could be replicated to boost post-apartheid indigenous-languag
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e media in their encounter with the hegemonic onslaught of the mainstream media whose scope and hegemony continue to expand at an alarming rate. The article embraces the notion of the public sphere and the theory of hegemony to make sense of how indigenous media permeated the language and political discourse and emerged as a strong voice for the oppressed, reinforcing at once what Herman and Chomsky (2002) refer to as ‘class consciousness’. The notion of the public sphere is found to be particularly profitable in highlighting the exclusion/inclusion of wide-ranging voices in the public affairs while the robustness of the theory of hegemony lies in its strengths to unravel the political imperatives and the ideological contest that characterized the colonial era. The article argues that indigenous publications succeeded in becoming viable platforms for the indigenous communities who had been pushed beyond the margins of citizenship. The article concludes that indigenous-language media were particularly important for their political mobilization and contribution to media diversity through the range of voices that they orchestrated." (Abstract)
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"El presente libro ofrece una visión general de fácil comprensión sobre la historia de la telenovela en América Latina. Las telenovelas, una variedad aparte de series televisivas que se originan en América Latina, involucran temas clave de raza, clase, identidad sexual y violencia, entretejiend
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o historias con aventuras melodramáticas y la búsqueda de la identidad. June Carolyn Erlick analiza las implicancias sociales de estos temas en las telenovelas, en el contexto de la evolución de la televisión, como parte integral de la modernización de los países latinoamericanos." (Cubierta del libro)
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